WiFi grows in healthcare
ABI Research has released a report showing 60% growth in the implementation of WiFi in the healthcare industry during the past year, according to eWeek.
With WiFi technology available to patients and healthcare practitioners, remote telehealth applications show promise. Growth in cellular machine-to-machines and wearable wireless sensors allowing doctors to monitor patients remotely have picked up significantly, states ABI.
“The growing number of wireless technologies and wireless applications being developed, piloted and deployed within healthcare further underline the level of interest in using wireless to improve the flexibility and efficiency of healthcare services around the world," wrote principal analyst Jonathan Collins in a statement.
Health IT resource debuts in Europe
The Healthcare Information and Management Systems Society (HIMSS) has announced the formation of HIMSS Analytics Europe, a German-based company that will provide healthcare organisations, governments, and IT companies extensive data resources and services about the adoption and use of healthcare IT (HIT) in Europe, says Healthcare IT News.
HIMSS Analytics Europe will offer a full array of services to healthcare organisations such as comparative IT adoption benchmarking, a European-formulated EMR Adoption Model scale, and other resources to help hospital directors, IT executives and clinicians better understand their own IT operations - and how they compare to others.
Resources for country-level policy makers and supplier companies that provide insight into the HIT marketplace will also be a part of the new offerings.
Brain sensor tech gets funding boost
NeuroSky has succeeded in raising nearly $12 million in funding to develop its business - brain sensors for mind-controlled games, reports Fast company.
The technology is an advance on the sort of tech used for decades to perform electroencephalography, medical measurements of the electrical behaviour of the brain.
NeuroSky's been working on the science since its inception in 2004, and had been working from its previous venture funding of just $6.8 million, and sales of its MindSet product. According to its CEO Stanley Yang, the company will use the new money to step up its manufacturing process so that it's ready to step into markets beyond gaming, such as medical tech, education, vehicle development, and even governmental uses.
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