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Weathering the global storm

The latest in the Conflict series sees some great new features, but ultimately, the game does little to impress.
By Nemanja Krstic, ITWeb contributor
Johannesburg, 04 Nov 2005

Pivotal Games have released another title in their Conflict series. Although first released under the name "Conflict: Global Terror" the game was re-released in September 2005 as "Conflict: Global Storm".

<B>Conflict: Global Storm</B>

[SidebarPicture]Developer: SCI
Publisher: SCI
Type: Action
Platform: PS2
Supplied by: Take 2

Unlike the previous Conflict games (Conflict: Vietnam and Conflict: Desert Storm 1 and 2), this one is not based on a past war. This time it is supported by a strong fictional story.

The original heroes, Jones, Bradley, Foley and Connors are back to kick some butt. They are up against an unpredictable neo-Nazi terrorist group called "March 33", resulting in a good guy, bad guy scenario.

The game is set across a number of global locations. An unbroken stint could easily keep players occupied for a good 11 or 12 hours.

There are two brilliant training modes, one for beginners and one for advanced players where everything is explained and proper hands-on training is provided.

The AI in the game needs work: on occasion an enemy soldier ran straight towards me, only to pass right by as if I was not even there. As this is the fourth instalment in the series, it was a bit disappointing, however it is a definite improvement from the previous releases.

The ordering system is smooth and operates well, however, single player mode can become confusing as the player has to control a team of four. The game does give an option though of navigating a team strategically and executing well planned attacks.

This feature is flawless in the multiplayer mode where the missions can be played split-screen. The choice of two to four players is available and each player has a team or soldier under control. The multiplayer mode also has an online option.

This instalment is graphically advanced compared to its predecessors. Previously, simple textures and plainly designed stage maps were used, whereas Global Storm has taken a huge step forward in every aspect of visual presentation, including well-rendered story clips.

The game boasts a good soundtrack, interesting story line and best of all, plenty of different voice samples for the characters. It can become exceedingly irritating when characters keep on repeating the same lines over and over again.

Pivotal Games has done a good job with their Global Storm release, although I felt more attention should have been paid to the gameplay, strategy and storyline, as opposed to minor details.

The great graphics and innovative new features leave the game looking good, but it left plenty of room for improvement.

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