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Path of Neo

Path of Neo is packed with great graphics and sound effects, but the game as a total package is nothing more than average.
By Kaunda Chama, ITWeb features editor
Johannesburg, 10 Feb 2006

When I first tried to play this game, it bored me, I think mainly because I am still suffering from a Matrix hang over after the disappointment that was Matrix Revolutions.

<B>Spec sheet</B>

[SidebarPicture]Developer: Atari
Publisher: Atari
Type: Action
Platform: PS2
Supplied by: Take 2
RRP: R451

I actually cut my initial attempt at playing it short and tried something else.

Eventually, I put the disc back in the console and quickly realised that Matrix fans will love this game. It has an impressive combat engine, providing for long hours of gameplay.

Some of the moves mimic the movies, and give the impression of levitating objects and the almost visible famous green code that runs down the screen.

I felt the development team went a little overboard when they jam-packed the game with too many gameplay types. They have tried to match the splendid effects from the movie, instead of making a more interesting storyline.

To back track a little, I also found that training levels in Path of Neo to be a little more than tedious.

While they are helpful, at times they seem endless and by the time I finished I feared Zion would be long gone and I`d never get to see that fine Niobe.

Worse still, there are six of them.

The only really notable one is the illustrious battle with Morpheus in the dojo.

However on the upside it looks much better than Enter the Matrix.

The entire game is the movie all over again from the funky green coding effect during loading screens and the recreation of the its famous environments.

On the downside, because the game is all about Neo, some of your favourite scenes from the three movies did not make it into the game.

In compensation, it creates a very elaborate escape scene at the beginning, when Neo flees the agents and police officers before zipping off with Trinity on a motorcycle.

One can have fun coming face-to-face with five or six agents and a putting together combination hand and weapon aided moves that take out what was once a dangerous looking mob.

However, one can not help but notice the problem with the visuals. The game is filled with plenty of funky graphical features, and frequently slows the frame rate significantly.

Of course this means that at times the game will be more than just a tad bit slower than the player and this cuts down the enjoyment level.

All in all, Path of Neo is just a very average game that masquerades as a masterpiece behind all its fancy visuals and sound effects. It scores an average 5/10.

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